Commander
9.6±0.2
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 9.6
High confidence724 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Fast mana22
Mana rocks2
Treasure generators4
Low Land Count (25/26)+-3ⓘ
Tutors13
Draw engines3
Cantrips & burst draw3
Wheels3
Recursion2
+3
Value engines4
Counterspells4
Spot removal5
Graveyard hate1
Board wipes1
Stax & hate3
Protection1
Other1
Mana Acceleration (24 sources)+14ⓘ
Two-Color Powerhouse Lands (3)+10ⓘ
Low Land Count (25/26)+-3ⓘ
Fetchlands4
+8
+8
+8
+8
Dual & shock lands5
+9
+6
+5
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands1
Basic lands1
+1
5 Combo Families (5 lines, Consistency: 90%)+42ⓘ
Tempo Control (lockout lethality)+12.1ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
1 extra turn effect+5ⓘ
Combo pieces11
Synergy pieces4
Sacrifice outlets2
Token generators1
Reanimation2
Extra turns1
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 9.6 → Bracket 5
Speed98Threats97Consistency95
0.6 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 16
✓2-card combo 1
✓
Extra turns 1
✕Mass land denial — none
Themes6 total
Combo (Commander)17 cards
This deck is built around assembling infinite combos or combo finishes.
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Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
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