Commander
3.1±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(184 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Other acceleration5
Commander Draw Engine (Pearl-Ear, Imperial Advisor provides card draw)+18ⓘ
Tutors2
Draw engines3
Cantrips & burst draw8
Recursion2
Value engines1
Spot removal10
Stax & hate2
Mono-Color Mana Base (no fixing needed)+25ⓘ
Premium utility lands1
Utility lands2
Basic lands1
Plains+31
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine, 1 damage multiplier+19ⓘ
Synergy pieces3
Combat threats2
Token generators3
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Interaction80Mana base70Speed58
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron26 cards
26 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Enchantress9 cards
9 enchantment synergy cards. Deck rewards you for casting enchantments.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.