Commander
3.6±0.2
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(225 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks1
Other acceleration3
Tutors3
Draw engines7
Cantrips & burst draw13
Wheels1
Recursion2
Value engines4
Other1
Counterspells3
Spot removal7
Stax & hate3
Fetchlands2
Dual & shock lands6
Premium utility lands4
Utility lands3
Combat Damage Synergy: token package, 3 haste enablers, 3 damage multipliers+23ⓘ
Combo pieces1
Synergy pieces4
Win conditions1
Combat threats5
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.6 (Bracket 2)+Game Changers→ Bracket 3
Consistency88Mana base84Interaction71
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Human Tribal20 cards
20 human creatures detected. Tribal synergies can create powerful board states.
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.