Commander
No commander provided6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(458 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks7
Land ramp1
Other acceleration1
Treasure generators2
Draw engines3
Cantrips & burst draw9
Wheels1
Recursion3
Value engines3
Counterspells4
Spot removal7
Board wipes3
Protection5
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands9
Premium utility lands4
Utility lands6
Combat Damage Synergy: token package, 1 haste enabler, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 30%)+16ⓘ
Combo pieces3
Win conditions2
Combat threats3
Drain effects2
Token generators3
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
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Power level 6.6 → Bracket 4
Mana base90Threats89Interaction87
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Spellslinger13 cards
13 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Burn8 cards
8 damage dealers. Burn opponents down with direct damage.