Commander
3.2±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Commander combat pressure
High confidence(185 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks5
Mana dorks2
Land ramp3
Other acceleration5
Treasure generators2
Draw engines7
Cantrips & burst draw8
Recursion1
Value engines3
Other2
Counterspells2
Spot removal12
Board wipes3
Protection1
Mana Acceleration (16 sources)+6ⓘ
Two-Color Mana Base (no fixing needed)+6ⓘ
Fetchlands2
Premium utility lands2
Utility lands9
Taplands3
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine, 1 damage multiplier+23ⓘ
Synergy pieces12
Combat threats7
Token generators3
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Mana base75Threats72Speed66
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Artifacts Matter13 cards
13 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Voltron (Commander)12 cards
This deck is built around equipping or enchanting the commander for commander damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.