Commander
5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(326 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp1
Other1
Tutors2
Draw engines2
Cantrips & burst draw3
Recursion10
+1
Value engines3
Other3
Spot removal6
Graveyard hate1
Board wipes9
Stax & hate3
Protection5
Two-Color Mana Base (no fixing needed)+13ⓘ
Premium utility lands2
+5
+4
Utility lands8
+3
+2
+2
+2
+2
+2
+2
+2
Taplands6
+3
+2
+2
+2
+2
+2
Basic lands2
+13
+10
4 Combo Families (4 lines, Consistency: 58%)+31ⓘ
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+14ⓘ
Combo pieces8
Synergy pieces7
Win conditions2
Combat threats2
Sacrifice outlets1
Drain effects3
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats94Interaction77Mana base75
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Enchantress13 cards
13 enchantment synergy cards. Deck rewards you for casting enchantments.
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Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Bounce5 cards
5 bounce effects. Return permanents to hand for tempo advantage.
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