Commander
4.1±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence272 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks5
Land ramp1
Treasure generators6
Other2
Draw engines10
Cantrips & burst draw5
Recursion1
Value engines3
Control Strategy Bonus (11.9 interaction cards)+19.5ⓘ
Spot removal6
Board wipes4
Stax & hate7
Protection7
Dual & shock lands5
+5
+5
+4
+4
+4
Premium utility lands2
+6
+5
Utility lands2
+2
+2
Taplands9
+3
+3
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+6
+6
+6
Combat Damage Synergy: token swarm strategy, 2 extra combats, 3 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Win conditions1
Combat threats7
Drain effects3
Token generators4
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.1 → Bracket 2
Mana base75Speed62Threats60
1.1 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Forced Combat / Goad14 cards
14 forced combat effects. Make opponents attack each other.
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Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.