Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(476 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks3
Land ramp15
Other acceleration2
Treasure generators1
Commander Draw Engine (Yuma, Proud Protector provides card draw)+10ⓘ
Tutors4
Draw engines5
Cantrips & burst draw3
Recursion6
Value engines2
Spot removal2
Board wipes1
Protection3
Mana Acceleration (25 sources)+15ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands3
Utility lands19
Taplands8
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces5
Win conditions3
Combat threats3
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 3
Speed94Mana base92Consistency90
-0.1 below Bracket 4 threshold (6.5)
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.