Commander
8.9±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.5
High confidence618 pts
Estimated win turn
T3best
T6typical
T8+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15ⓘ
Fast mana5
Mana rocks5
Land ramp1
Other acceleration2
Treasure generators1
Multi-copy redundancy (5× Nazgûl)+11ⓘ
Tutors7
+8
+3
Draw engines7
Cantrips & burst draw6
Recursion1
Value engines2
Control Strategy Bonus (30.8 interaction cards)+30ⓘ
Counterspells13
Spot removal6
+4
Board wipes1
Stax & hate1
Edict effects2
Protection2
Two-Color Powerhouse Lands (3)+9ⓘ
Mana Acceleration (13 sources)+1ⓘ
Fetchlands2
+8
+5
Dual & shock lands4
+9
+6
+5
+4
Premium utility lands2
+5
Utility lands15
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+2
+2
+2
Basic lands2
+5
+2
2 Combo Families (2 lines, Consistency: 100%)+30ⓘ
Combat Damage Synergy+11ⓘ
Combo pieces3
Win conditions2
Combat threats2
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.9+Game Changers 13→ Bracket 4
1.9 above Bracket 3 ceiling (7)
0.1 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 13
Minimum Bracket 4
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Counter Control13 cards
13 counterspells. Control the stack and protect key win conditions.
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Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Consultation / Thoracle3 cards
3 Consultation line cards. Win by exiling the library.
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