2.4±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Low confidence(124 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks2
Land ramp2
Cantrips & burst draw1
Recursion1
Value engines3
Spot removal2
Board wipes2
Protection2
Fetchlands3
Dual & shock lands10
Premium utility lands6
Utility lands8
Taplands1
Combat Damage Synergy: token swarm strategy, 5 token doublers, aristocrats engine+25ⓘ
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.4 → Bracket 1
Mana base92Speed27Threats25
1.4 above Bracket 0 ceiling (1)
0.6 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters22 cards
22 counter synergies. Grow your creatures over time for massive threats.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.