Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(342 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks6
Land ramp10
Other acceleration5
Treasure generators1
Draw engines11
Cantrips & burst draw2
Recursion1
Value engines4
Spot removal7
Board wipes1
Stax & hate4
Mana Acceleration (23 sources)+13ⓘ
Two-Color Powerhouse Lands (3)+8ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands9
Taplands2
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, 2 damage multipliers+25ⓘ
Synergy pieces6
Win conditions1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Speed89Mana base85Interaction70
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.