Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(687 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Fast mana9
Mana rocks4
Mana dorks6
Land ramp8
Other acceleration1
Treasure generators3
Tutors7
Draw engines7
Cantrips & burst draw4
Recursion1
Value engines2
Counterspells11
Spot removal1
Land destruction2
Board wipes2
Stax & hate1
Protection3
Mana Acceleration (28 sources)+15ⓘ
Fetchlands9
Dual & shock lands7
Premium utility lands7
Utility lands1
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Synergy pieces2
Win conditions2
Reanimation1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Speed98Mana base97Interaction95
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Counter Control11 cards
11 counterspells. Control the stack and protect your win conditions.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats6 cards
6 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.