Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(376 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks9
Land ramp1
Other acceleration1
Treasure generators1
Commander Synergy (2 groups)+12ⓘ
Tutors1
Draw engines4
Cantrips & burst draw1
Value engines3
Spot removal12
Artifact/enchantment removal1
Board wipes5
Stax & hate8
Protection2
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands8
Premium utility lands3
Taplands8
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, 2 damage multipliers+25ⓘ
Synergy pieces4
Win conditions2
Combat threats2
Drain effects3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Interaction89Mana base88Threats64
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.
Burn6 cards
6 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.