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Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence348 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks3
Other acceleration1
Draw engines1
Cantrips & burst draw7
Recursion3
Value engines8
Control Strategy+30ⓘ
Counterspells6
Spot removal11
Graveyard hate2
Stax & hate2
Protection1
Two-Color Mana Base (no fixing needed)+15ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands3
Taplands2
Basic lands2
Tempo Control+14.4ⓘ
Synergy pieces3
Win conditions1
Combat threats2
Drain effects1
Token generators2
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3
0.1 above Bracket 2 ceiling (5)
1.9 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
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Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
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Mill7 cards
7 mill effects. Empty opponent libraries or fuel your graveyard.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.