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Commander
No commander provided7.3±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence513 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana3
Mana rocks6
Land ramp1
Other acceleration3
Treasure generators1
Draw engines5
Cantrips & burst draw6
Wheels1
Recursion3
Value engines3
Counterspells2
Artifact/enchantment removal1
Spot removal7
Board wipes3
Protection7
Mana Acceleration+3ⓘ
Fetchlands3
Dual & shock lands13
Premium utility lands3
Utility lands5
Basic lands3
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, 3 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 32%)+16ⓘ
Combo pieces3
Synergy pieces1
Win conditions2
Combat threats2
Drain effects2
Token generators4
Reanimation1
Other4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.3 → Bracket 4
0.3 above Bracket 3 ceiling (7)
1.7 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 4
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Storm12 cards
12 storm synergies. Chain spells for exponential value.
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Burn11 cards
11 damage dealers. Burn opponents down with direct damage.
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Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
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