Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(483 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana7
Mana rocks4
Mana dorks4
Land ramp4
Other acceleration1
Treasure generators1
Tutors10
Draw engines3
Cantrips & burst draw6
Value engines1
Spot removal8
Artifact/enchantment removal2
Board wipes3
Protection1
Mana Acceleration (21 sources)+11ⓘ
Fetchlands1
Dual & shock lands9
Premium utility lands2
Utility lands8
Taplands3
2 Combo(s) Detected (Consistency: 92%)+28ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces3
Synergy pieces2
Win conditions1
Combat threats2
Drain effects1
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Speed91Consistency86Mana base86
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
Aristocrats6 cards
6 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator6 cards
6 graveyard synergies. Use your graveyard as a second hand.