Commander
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence311 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Fast mana1
Mana rocks1
Land ramp2
Commander Synergy (1 groups)+1ⓘ
Draw engines2
Cantrips & burst draw7
Recursion1
Value engines12
Counterspells4
Spot removal7
Board wipes2
Stax & hate3
Protection9
Two-Color Mana Base (no fixing needed)+6ⓘ
Two-Color Powerhouse Lands (2)+4ⓘ
Dual & shock lands4
+4
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands2
+12
+12
Combat Damage Synergy: token swarm strategy, 4 evasion enablers+25ⓘ
2 Combo Families (2 lines, Consistency: 34%)+20ⓘ
Combo pieces4
Synergy pieces11
Combat threats8
Token generators1
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 2
Threats94Interaction85Mana base75
1.6 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
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Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Tokens (Commander)16 cards
This deck generates and leverages a wide board of creature tokens.
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