Must've been the wind

Commander
WU
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence311 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+4
Fast mana1
1+10
Mana rocks1
2+6
Land ramp2
4+2
4+1
Commander Synergy (1 groups)+1
Draw engines2
1W+3
1U+3
Cantrips & burst draw7
U+1
1U+2
1U+1
2U+2
2W+1
4+1
3WU+1
Recursion1
4WW+7
Value engines12
WW+1
1W+1
1UU+1
1WW+1
2W+1
1WU+1
3+1
4+4
2WU+2
3U+1
4U+3
3W/UW/U+1
Counterspells4
U+6
UU+6
1U+6
2UU+6
Spot removal7
U+1
1W/U+5
1W+5
1WU+5
1WW+4
2U+2
2U+2
Board wipes2
4WW+5
6WW+5
Stax & hate3
1W+5
1U+3
3WU+5
Protection9
U+7
1U+5
1W+2
3+2
1WU+1
2U+1
4+4
2WW+2
3W+1
Two-Color Mana Base (no fixing needed)+6
Two-Color Powerhouse Lands (2)+4
Dual & shock lands4
+4
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands2
+12
+12
Combat Damage Synergy: token swarm strategy, 4 evasion enablers+25
2 Combo Families (2 lines, Consistency: 34%)+20
Combo pieces4
2UU+3
3U+2
4U+11
2U5UU+8
Synergy pieces11
1WU+4
2W+4
3W+4
2UU+4
3U+4
2WU+2
4W+4
3WW+4
4WW+9
4WW+5
5W+4
Combat threats8
U+1
1U+2
WW+1
1W+1
2W+2
1WW+1
2W+1
2U+1
Token generators1
4U+3
Reanimation1
4WW+7
Other1
1U+5

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.6 → Bracket 2
Threats94Interaction85Mana base75

1.6 above Bracket 1 ceiling (3)

0.4 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Human Tribal15 cards

15 human creatures detected. Tribal synergies can create powerful board states.

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Blink/Flicker15 cards

15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Tokens (Commander)16 cards

This deck generates and leverages a wide board of creature tokens.

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Combos2 total

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