Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(255 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks10
Land ramp2
Treasure generators2
Commander Draw Engine (Firkraag, Cunning Instigator provides card draw)+21ⓘ
Tutors1
Draw engines5
Cantrips & burst draw2
Recursion2
Value engines1
Spot removal7
Artifact/enchantment removal1
Board wipes3
Stax & hate4
Protection3
Two-Color Mana Base (no fixing needed)+6ⓘ
Mana Acceleration (13 sources)+3ⓘ
Two-Color Powerhouse Lands (2)+3ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands4
Taplands3
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+17ⓘ
Synergy pieces2
Win conditions2
Combat threats8
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Mana base75Interaction69Threats60
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Dragon Tribal21 cards
21 dragon creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Forced Combat / Goad15 cards
15 forced combat effects. Make opponents attack each other.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.