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HomeExplore decksCommanders
UR

Firkraag, Cunning Instigator

viapasted list·Updated 46 days ago·7 views·

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Power level

3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence255 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana1
Mana rocks10
Land ramp2
Treasure generators2
Commander Draw Engine+21ⓘ
Tutors1
Draw engines5
Cantrips & burst draw2
Recursion2
Value engines1
Artifact/enchantment removal1
Spot removal7
Board wipes3
Stax & hate4
Protection3
Two-Color Mana Base (no fixing needed)+6ⓘ
Mana Acceleration+3ⓘ
Two-Color Powerhouse Lands (2)+3ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands4
Taplands3
Basic lands2
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+17ⓘ
Synergy pieces2
Win conditions2
Combat threats8
Token generators1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.9 → Bracket 2

0.9 above Bracket 1 ceiling (3)

1.1 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Dragon Tribal21 cards

21 dragon creatures detected. Tribal synergies can create powerful board states.

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Stompy / Big Mana16 cards

16 high-impact creatures. Ramp into massive threats that dominate the board.

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Forced Combat / Goad15 cards

15 forced combat effects. Make opponents attack each other.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.