Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(371 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana7
Mana rocks3
Mana dorks1
Other acceleration4
Treasure generators1
Tutors1
Draw engines6
Cantrips & burst draw3
Spot removal5
Artifact/enchantment removal1
Board wipes3
Mono-Color Mana Base (no fixing needed)+23ⓘ
Mana Acceleration (17 sources)+7ⓘ
Utility lands3
Taplands1
Basic lands1
Mountain+32
6 Combo(s) Detected (Consistency: 51%)+37ⓘ
Combat Damage Synergy: token swarm strategy, 4 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (2 groups)+12ⓘ
Combo pieces9
Synergy pieces2
Win conditions2
Combat threats3
Token generators15
Damage multipliers1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats99Mana base70Speed53
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy26 cards
26 token producers. Go-wide strategies can overwhelm opponents with numbers.
Goblin Tribal10 cards
10 goblin creatures detected. Tribal synergies can create powerful board states.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.