Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(440 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks7
Other acceleration1
Tutors1
Draw engines4
Cantrips & burst draw14
Wheels1
Recursion1
Value engines1
Control Strategy Bonus (20.4 interaction cards)+30ⓘ
Counterspells16
Spot removal3
Graveyard hate1
Board wipes1
Stax & hate1
Other1
Mono-Color Mana Base (no fixing needed)+22ⓘ
Mono-Color Powerhouse Lands (2)+3ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands1
Utility lands4
Taplands2
Basic lands1
Island+27
2 Combo(s) Detected (Consistency: 51%)+22ⓘ
Combo pieces4
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction91Consistency86Mana base70
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Counter Control17 cards
17 counterspells. Control the stack and protect your win conditions.
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.
Cantrips6 cards
6 cantrips. Cheap spells that replace themselves for velocity.