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HomeExplore decksCommanders
RG

BELLO WIP

viaMoxfieldMoxfield·69 views·53m ago

Power level

5.2±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence358 pts
Estimated win turn
T6best
T8typical
T9+contested
Vector breakdown
Bello: Animated permanent+20ⓘ
Commander Synergy+1ⓘ
Fast mana2
Mana rocks11
Mana dorks5
Land ramp4
Other acceleration2
Other acceleration1
Commander Draw Engine+13ⓘ
Commander Synergy+1ⓘ
Draw engines7
Cantrips & burst draw3
Recursion1
Value engines6
Artifact/enchantment removal1
Spot removal5
Board wipes1
Stax & hate1
Protection2
Mana Acceleration+15ⓘ
Two-Color Powerhouse Lands+1ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands3
Utility lands7
Taplands5
Basic lands2
Combat Damage Synergy+25ⓘ
Bello: Animated permanent+20ⓘ
1 Combo Family+16ⓘ
Commander Synergy+1ⓘ
Combo pieces3
Synergy pieces4
Win conditions5
Combat threats3
Sacrifice outlets1
Token generators7
Group slug1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3

0.2 above Bracket 2 ceiling (5)

1.8 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes4 total

Stompy / Big ManaCore (11 cards)

11 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,
Token StrategySupporting (9 cards)

9 token producers. Go-wide with a creature token army for board presence and combat pressure.

,,,,
Enchantments MatterSupporting (6 cards)

6 enchantment synergy cards. The deck leverages enchantments for incremental advantage.

,,,,

Combos1 total

  • 3-card combo · 1
  • +++
    1 setup prereq

History9 snapshots

Grade

Power5.2→5.2—
BracketB3→B3

Vectors

Velocity
91→91
—
Consistency
74→77
+3
Interaction
37→37
—
Efficiency
85→85
—
Lethality
95→95
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.2→5.2—
BracketB3→B3

Vectors

Velocity
91→91
—
Consistency
77→74
-3
Interaction
37→37
—
Efficiency
85→85
—
Lethality
95→95
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.2→5.2—
BracketB3→B3

Vectors

Velocity
90→91
+1
Consistency
77→77
—
Interaction
39→37
-2
Efficiency
85→85
—
Lethality
95→95
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.2→5.2—
BracketB3→B3

Vectors

Velocity
91→90
-1
Consistency
77→77
—
Interaction
37→39
+2
Efficiency
85→85
—
Lethality
95→95
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.2→5.2—
BracketB3→B3

Vectors

Velocity
90→91
+1
Consistency
77→77
—
Interaction
39→37
-2
Efficiency
85→85
—
Lethality
95→95
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.2→5.2—
BracketB3→B3

Vectors

Velocity
91→90
-1
Consistency
77→77
—
Interaction
37→39
+2
Efficiency
85→85
—
Lethality
95→95
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.2→5.2—
BracketB3→B3

Vectors

Velocity
91→91
—
Consistency
77→77
—
Interaction
38→37
-1
Efficiency
85→85
—
Lethality
95→95
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.2→5.2—
BracketB3→B3

Vectors

Velocity
90→91
+1
Consistency
77→77
—
Interaction
40→38
-2
Efficiency
85→85
—
Lethality
95→95
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.3→5.2-0.1
BracketB3→B3

Vectors

Velocity
90→90
—
Consistency
77→77
—
Interaction
37→40
+3
Efficiency
85→85
—
Lethality
96→95
-1

Card Changes

Added (1)

Removed (1)