Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(380 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks6
Treasure generators3
Commander Draw Engine (Kamiz, Obscura Oculus provides card draw)+10ⓘ
Draw engines12
Cantrips & burst draw1
Recursion2
Value engines4
Counterspells5
Spot removal10
Board wipes1
Stax & hate1
Protection2
Fetchlands2
Dual & shock lands6
Premium utility lands4
Utility lands9
Taplands5
Combat Damage Synergy: token package, aristocrats engine, 1 damage multiplier+18ⓘ
Synergy pieces7
Combat threats4
Token generators6
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Mana base89Consistency84Interaction74
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro19 cards
19 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.