Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(417 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks5
Land ramp1
Treasure generators1
Tutors2
Draw engines6
Cantrips & burst draw3
Wheels1
Control Strategy Bonus (25 interaction cards)+30ⓘ
Counterspells2
Spot removal11
Board wipes13
Stax & hate4
Protection4
Dual & shock lands9
Premium utility lands4
Utility lands5
Taplands4
Tempo Control (lockout lethality)+19ⓘ
Synergy pieces2
Win conditions1
Combat threats1
Sacrifice outlets1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Interaction94Mana base84Consistency61
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Enchantress7 cards
7 enchantment synergy cards. Deck rewards you for casting enchantments.
Theft7 cards
7 steal effects. Turn opponents' threats against them.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.