Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(501 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks3
Other acceleration1
Treasure generators5
Tutors4
Draw engines12
Cantrips & burst draw1
Wheels1
Value engines3
Spot removal7
Board wipes2
Stax & hate2
Protection2
Two-Color Powerhouse Lands (3)+12ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands8
Taplands3
Combat Damage Synergy: token package, 4 token doublers, 1 haste enabler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces1
Synergy pieces24
Win conditions2
Sacrifice outlets3
Drain effects5
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats97Consistency90Mana base84
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy38 cards
38 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain16 cards
16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.