Commander
No commander provided7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(503 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks6
Land ramp1
Other acceleration3
Treasure generators1
Tutors2
Draw engines5
Cantrips & burst draw6
Recursion1
Value engines3
Counterspells2
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Board wipes4
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
Dual & shock lands13
Premium utility lands3
Utility lands5
Combat Damage Synergy: token swarm strategy, 4 evasion enablers, 4 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 64%)+20ⓘ
Combo pieces2
Synergy pieces1
Win conditions2
Combat threats2
Drain effects2
Token generators1
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Mana base92Interaction91Threats88
0.7 above Bracket 3 ceiling (6.5)
1.3 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes7 total
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
Storm8 cards
8 storm synergies. Chain spells for exponential value.
Lifegain7 cards
7 lifegain synergies. Gain life to trigger payoffs and outlast opponents.