Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(416 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks5
Other acceleration1
Treasure generators7
Other1
Draw engines9
Cantrips & burst draw2
Value engines5
Spot removal5
Graveyard hate1
Land destruction1
Board wipes1
Stax & hate2
Protection1
Two-Color Powerhouse Lands (4)+12ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands4
Utility lands11
Combat Damage Synergy: token swarm strategy, 5 extra combats, 6 haste enablers, 3 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Combo pieces1
Synergy pieces11
Win conditions6
Combat threats2
Token generators7
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Mana base89Threats89Consistency84
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy25 cards
25 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro20 cards
20 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Human Tribal19 cards
19 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.