Commander
3.2±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(193 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (39% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Tutors3
Draw engines5
Scry & Surveil1
Recursion7
Value engines1
Other2
Spot removal8
Graveyard hate1
Board wipes1
Stax & hate1
Other3
Two-Color Mana Base (no fixing needed)+27ⓘ
Dual & shock lands1
Utility lands1
Taplands6
Other1
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces3
Win conditions2
Combat threats2
Sacrifice outlets4
Drain effects2
Token generators3
Reanimation5
Other15
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Threats90Mana base75Consistency49
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain24 cards
24 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Angel Tribal21 cards
21 angel creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.