Commander
10.0±0.2
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
High confidence694 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana4
Mana rocks9
Other acceleration2
Treasure generators5
Commander Draw Engine (Norman Osborn provides card draw)+18ⓘ
Commander Synergy (1 groups)+1ⓘ
Tutors3
Draw engines12
Cantrips & burst draw12
Wheels7
Recursion2
Value engines4
Counterspells9
Spot removal3
Board wipes3
Stax & hate2
Protection2
Mana Acceleration (16 sources)+6ⓘ
Fetchlands3
+5
+5
+5
Dual & shock lands10
+9
+6
+6
+6
+5
+5
+5
+4
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
Basic lands3
+3
+3
+3
10 Combo Families (10 lines, Consistency: 85%)+64ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces12
Synergy pieces6
Drain effects1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Consistency98Threats96Interaction90
1.0 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 7
✓2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Discard18 cards
18 discard synergies. Empty opponents' hands while gaining value.
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Graveyard (Commander)9 cards
This deck uses the graveyard as a primary resource.
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Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
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