Commander
7.5±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence561 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Heavy Curve (42% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks5
Land ramp2
Other acceleration7
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors7
Draw engines4
Cantrips & burst draw3
Recursion8
Value engines6
Counterspells4
Spot removal12
+5
Graveyard hate1
Board wipes2
Stax & hate1
Mana Acceleration (16 sources)+6ⓘ
Fetchlands8
+8
+8
+8
+8
+8
+8
+8
+8
Dual & shock lands8
+6
+6
+6
+6
+6
+6
+4
+4
Premium utility lands10
+6
+6
+5
+5
+5
+5
+5
+5
+5
+4
Utility lands5
+3
+2
+2
+2
+2
Basic lands4
+1
+1
+1
+1
3 Combo Families (6 lines, Consistency: 92%)+33ⓘ
Combat Damage Synergy: token swarm strategy, 3 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces5
Synergy pieces10
Win conditions3
Combat threats2
Sacrifice outlets1
Token generators3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Mana base97Threats92Interaction87
0.5 above Bracket 3 ceiling (7)
1.5 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Elemental Tribal31 cards
31 elemental creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana24 cards
24 high-impact creatures. Ramp into massive threats that dominate the board.
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Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
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