MonoGreen Stompy

Commander
G
2.5±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence138 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (41% CMC 5+)+-10
Fast mana1
1+10
Mana dorks5
G+5
G+5
1G+1
2G+2
3G+1
Land ramp5
G+2
1G+5
2G+8
2G+3
2G+3
Other acceleration2
2G+1
2GG+2
Tutors1
1G+2
Draw engines4
2G+5
3GG+5
4G+5
4GG+5
Cantrips & burst draw6
2G+2
2G+1
2GG+2
3G+2
4GG+6
4GG+1
Recursion3
2GG+1
3G+1
3GG+1
Value engines3
4+5
3G+4
5G+2
Other2
4G+1
5GG+1
Counterspells1
4GG2G+1
Spot removal6
1G+5
1G+1
2G+7
2G+2
2GG+2
4G+2
Graveyard hate1
2G+4
Stax & hate1
3G+5
Protection6
G+2
G+2
G+1
2GG+1
5GGG+1
6G3G+1
Mono-Color Mana Base (no fixing needed)+34
Mana Acceleration (13 sources)+3
Basic lands1
+33
Combat Damage Synergy: 4 haste enablers+8
Synergy pieces14
2GG+1
3G+1
2GGG+5
4G+2
3GG+1
4G+1
3GG+1
4GG+2
5GG+4
5GGG+6
6GG+1
5GGG+1
+2 more
Win conditions1
4GG+2
Combat threats9
G+2
1G+1
2G+1
2GG+1
4G+2
3GG+2
3GG+1
4GG+2
5GG+1
Drain effects1
2+1
Token generators1
3GG+1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.5 → Bracket 1
Mana base70Threats55Consistency52

1.5 above Bracket 0 ceiling (1)

0.5 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Voltron (Commander)11 cards

This deck is built around equipping or enchanting the commander for commander damage.

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Stompy / Big Mana28 cards

28 high-impact creatures. Ramp into massive threats that dominate the board.

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+1/+1 Counters11 cards

11 counter synergies. Grow your creatures over time for massive threats.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.