Commander
8.7±0.4
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.5
High confidence590 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana6
+7
Mana rocks1
Mana dorks3
Land ramp2
Treasure generators1
Commander Draw Engine (Dina, Essence Brewer provides card draw)+10ⓘ
Commander Synergy (1 group)+1ⓘ
Tutors4
Draw engines7
Cantrips & burst draw3
Scry & Surveil1
Recursion4
Value engines6
Artifact/enchantment removal2
Spot removal5
Board wipes3
Edict effects2
Protection1
Two-Color Powerhouse Lands (3)+14ⓘ
Dual & shock lands2
+6
+4
Premium utility lands3
+5
+5
+5
Utility lands6
+4
+2
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands2
+5
+17
9 Combo Families (9 lines, Consistency: 100%)+65ⓘ
Combat Damage Synergy+11ⓘ
Commander Synergy (1 group)+1ⓘ
Combo pieces9
Synergy pieces18
+4
+3
Combat threats1
Sacrifice outlets1
Drain effects1
Token generators5
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.7+Game Changers 6→ Bracket 4
1.7 above Bracket 3 ceiling (7)
0.3 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 6
Minimum Bracket 4
✓
2-card combo 9
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Aristocrats (Commander)17 cards
This deck generates value from sacrificing and recurring creatures.
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Lifegain22 cards
22 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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