Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Commander combat pressure
High confidence(385 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana10
Mana rocks10
Mana dorks1
Land ramp1
Other acceleration5
Treasure generators3
Other1
Tutors2
Draw engines5
Cantrips & burst draw9
Recursion1
Value engines9
Other1
Spot removal7
Stax & hate2
Mana Acceleration (28 sources)+15ⓘ
Mono-Color Powerhouse Lands (2)+9ⓘ
Mono-Color Mana Base (no fixing needed)+2ⓘ
Utility lands8
Taplands3
Basic lands1
Mountain+20
Combat Damage Synergy: 1 extra combat, aristocrats engine, 2 damage multipliers+22ⓘ
Synergy pieces5
Win conditions2
Combat threats6
Drain effects1
Token generators1
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.5 (Bracket 3)+Game Changers→ Bracket 4
Speed94Consistency82Threats81
✓
Game changers 5
✓
Mass land denial (2)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter19 cards
19 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.