Commander
3.2±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(185 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Land ramp6
Other acceleration2
Other2
Tutors6
Draw engines4
Cantrips & burst draw2
Recursion5
Value engines1
Other1
Spot removal7
Board wipes2
Stax & hate2
Mono-Color Mana Base (no fixing needed)+22ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands1
Utility lands4
Taplands3
Basic lands1
Plains+27
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces19
Win conditions1
Drain effects1
Reanimation1
Clone effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Mana base70Interaction65Consistency62
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Voltron (Commander)31 cards
This deck is built around equipping or enchanting the commander for commander damage.
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.