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HomeExplore decksCommanders
UR

Eruth

viaMoxfieldMoxfield·0 views·1h ago

Power level

4.8±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence334 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana6
Mana rocks6
Other acceleration2
Treasure generators1
Commander Draw Engine+10ⓘ
Tutors1
Draw engines7
Cantrips & burst draw19
Wheels3
Scry & Surveil1
Recursion2
Value engines4
Other1
Counterspells4
Artifact/enchantment removal2
Spot removal5
Graveyard hate1
Board wipes2
Stax & hate1
Protection2
Two-Color Mana Base+18ⓘ
Mana Acceleration+3ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands4
Taplands1
Basic lands2
Tempo Control+7.6ⓘ
Extra Turn Package+5ⓘ
Combo pieces1
Synergy pieces3
Combat threats2
Token generators4
Extra turns1
Group slug3
Alternate win strategies1
Other2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.8 → Bracket 2

1.8 above Bracket 1 ceiling (3)

0.2 below Bracket 3 threshold (5)

Markers
Learn more →
✓
Extra turns 1
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none

Themes6 total

SpellslingerCore (15 cards)

15 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.

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StormCore (14 cards)

14 storm synergies. Chain spells for exponential value.

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Wizard TribalCore (11 cards)

11 wizard creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.