Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(436 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks5
Other acceleration3
Treasure generators1
Tutors4
Draw engines2
Cantrips & burst draw3
Recursion2
Value engines2
Spot removal6
Board wipes2
Protection3
Two-Color Powerhouse Lands (5)+15ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands5
Premium utility lands2
Utility lands11
Taplands8
2 Combo(s) Detected (Consistency: 90%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 3 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces5
Synergy pieces3
Win conditions3
Combat threats3
Sacrifice outlets7
Token generators4
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats97Mana base86Speed64
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Goblin Tribal32 cards
32 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.