Commander
2.8±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Medium confidence(164 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Mana rocks1
Mana dorks2
Land ramp1
Tutors1
Draw engines4
Cantrips & burst draw2
Value engines2
Counterspells2
Spot removal6
Stax & hate2
Premium utility lands1
Utility lands2
Taplands3
Combat Damage Synergy: token package, aristocrats engine, 1 damage multiplier+17ⓘ
Synergy pieces1
Combat threats1
Drain effects1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Threats43Consistency42Mana base42
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Enchantress17 cards
17 enchantment synergy cards. Deck rewards you for casting enchantments.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.