Commander
5.4±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence376 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks5
Mana dorks3
Land ramp2
Treasure generators1
Tutors4
Draw engines4
Cantrips & burst draw4
Recursion1
Value engines12
Control Strategy Bonus (27.4 interaction cards)+30ⓘ
Counterspells3
Spot removal7
+4
Board wipes3
Stax & hate9
Protection5
Mana Acceleration (11 sources)+1ⓘ
Fetchlands4
+8
+8
+8
+8
Dual & shock lands8
+6
+6
+6
+5
+5
+4
+4
+4
Premium utility lands5
+5
+5
+5
+4
+4
Utility lands11
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
Basic lands3
+3
+2
+1
Tempo Control (lockout lethality)+20ⓘ
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6ⓘ
Win conditions2
Combat threats5
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Mana base93Interaction91Consistency72
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters17 cards
17 counter synergies. Grow your creatures over time for massive threats.
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Proliferate11 cards
11 proliferate effects. Multiply all your counters at once.
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Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.