Commander
No commander provided6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(466 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks7
Mana dorks1
Land ramp2
Other acceleration1
Treasure generators1
Draw engines5
Cantrips & burst draw6
Wheels1
Recursion4
Value engines3
Counterspells3
Spot removal8
Board wipes4
Protection5
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands13
Premium utility lands4
Utility lands6
Taplands1
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, 3 damage multipliers+24ⓘ
1 Combo(s) Detected (Consistency: 34%)+16ⓘ
Combo pieces3
Win conditions2
Combat threats2
Drain effects1
Token generators2
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Mana base93Interaction87Threats84
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
Spellslinger8 cards
8 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.