Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(446 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks6
Land ramp1
Other acceleration1
Treasure generators1
Commander Draw Engine (Jin Sakai, Ghost of Tsushima provides card draw)+21ⓘ
Tutors1
Draw engines8
Cantrips & burst draw2
Value engines2
Counterspells5
Spot removal5
Graveyard hate1
Board wipes3
Stax & hate3
Fetchlands3
Dual & shock lands6
Premium utility lands2
Utility lands7
Taplands4
Combat Damage Synergy: 1 evasion enabler, aristocrats engine, 3 damage multipliers+23ⓘ
Tempo Control (lockout lethality)+8.4ⓘ
1 extra turn effect+5ⓘ
Synergy pieces5
Win conditions2
Combat threats3
Token generators1
Reanimation1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Interaction93Mana base90Consistency83
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Aggro27 cards
27 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.