Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(426 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Mana dorks9
Land ramp5
Other acceleration1
Treasure generators1
Draw engines3
Cantrips & burst draw1
Recursion16
Counterspells2
Spot removal2
Graveyard hate4
Land destruction1
Board wipes2
Protection4
Mana Acceleration (15 sources)+5ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands2
Utility lands13
Taplands6
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces1
Synergy pieces13
Win conditions2
Combat threats2
Sacrifice outlets1
Reanimation4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Threats91Mana base87Consistency83
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Graveyard/Reanimator20 cards
20 graveyard synergies. Use your graveyard as a second hand.
Mill19 cards
19 mill effects. Empty opponent libraries or fuel your graveyard.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.