Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(360 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Other acceleration6
Treasure generators1
Tutors6
Draw engines6
Cantrips & burst draw4
Recursion1
Value engines4
Spot removal8
Land destruction1
Mono-Color Mana Base (no fixing needed)+28ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
Mana Acceleration (12 sources)+2ⓘ
Taplands1
Basic lands1
Plains+35
Combat Damage Synergy: token swarm strategy, 4 token doublers, 1 evasion enabler, 2 damage multipliers+25ⓘ
Synergy pieces7
Win conditions2
Combat threats3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Consistency83Interaction81Threats81
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Voltron10 cards
10 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.