Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(254 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks6
Land ramp6
Other acceleration4
Tutors2
Draw engines4
Value engines2
Counterspells1
Spot removal5
Artifact/enchantment removal1
Graveyard hate3
Board wipes1
Stax & hate1
Protection2
Mono-Color Mana Base (no fixing needed)+23ⓘ
Mana Acceleration (18 sources)+8ⓘ
Utility lands2
Basic lands1
Forest+31
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 4 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces8
Win conditions3
Combat threats1
Token generators3
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats79Speed72Mana base70
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.