Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(346 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana3
Mana rocks6
Other acceleration3
Treasure generators4
Tutors3
Draw engines7
Cantrips & burst draw5
Spot removal6
Board wipes1
Stax & hate1
Protection3
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands7
Premium utility lands1
Utility lands7
Taplands7
6 Combo(s) Detected (Consistency: 85%)+46ⓘ
Combat Damage Synergy: token swarm strategy, 3 extra combats, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces8
Synergy pieces3
Win conditions1
Combat threats7
Drain effects1
Token generators5
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats95Mana base79Speed54
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Legends Matter25 cards
25 legendary synergies. Your legends grow stronger together.
Impulse Draw18 cards
18 impulse draw effects. Exile and play cards from the top of your library.
Human Tribal16 cards
16 human creatures detected. Tribal synergies can create powerful board states.
Combos6 total
- Hellkite Charger+Firebending Student
- Firebending Student+Aggravated Assault+Ozai, the Phoenix King
- Firebending Student+Aggravated Assault+Electro, Assaulting Battery
- Firebending Student+Aggravated Assault+The Last Agni Kai
- Fire Lord Zuko+Hellkite Charger
- Hellkite Charger+Fire Nation Palace+Isshin, Two Heavens as One