Commander
5.4±0.4
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(361 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana1
Mana dorks6
Land ramp9
Other acceleration5
Tutors2
Draw engines4
Cantrips & burst draw3
Recursion6
Value engines7
Other2
Spot removal8
Graveyard hate1
Protection4
Mana Acceleration (21 sources)+11ⓘ
Mono-Color Mana Base (no fixing needed)+3ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Fetchlands1
Utility lands7
Basic lands1
Forest+33
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 haste enablers, 5 evasion enablers, aristocrats engine+25ⓘ
1 Combo Family (1 lines, Consistency: 60%)+20ⓘ
Combo pieces2
Synergy pieces4
Win conditions2
Combat threats6
Sacrifice outlets2
Token generators2
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats89Speed82Consistency74
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Druid Tribal10 cards
10 druid creatures detected. Tribal synergies can create powerful board states.