Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(404 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks1
Land ramp1
Other acceleration4
Treasure generators3
Commander Draw Engine (Lucy MacLean, Positively Armed provides card draw)+10ⓘ
Tutors2
Draw engines3
Cantrips & burst draw2
Spot removal4
Board wipes1
Stax & hate4
Protection4
Mono-Color Powerhouse Lands (4)+11ⓘ
Mono-Color Mana Base (no fixing needed)+10ⓘ
Dual & shock lands1
Utility lands7
Taplands1
Basic lands1
Plains+27
Combat Damage Synergy: token swarm strategy, 3 token doublers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 58%)+19ⓘ
Combo pieces3
Synergy pieces24
Win conditions2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats97Mana base70Interaction64
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy39 cards
39 token producers. Go-wide strategies can overwhelm opponents with numbers.
+1/+1 Counters11 cards
11 counter synergies. Grow your creatures over time for massive threats.
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.