Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(375 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana7
Mana rocks4
Land ramp2
Other acceleration2
Treasure generators1
Draw engines4
Cantrips & burst draw4
Recursion2
Value engines5
Counterspells3
Spot removal4
Artifact/enchantment removal1
Board wipes8
Stax & hate2
Mono-Color Mana Base (no fixing needed)+20ⓘ
Mana Acceleration (16 sources)+6ⓘ
Mono-Color Powerhouse Lands (1)+6ⓘ
Utility lands4
Taplands1
Basic lands1
Mountain+28
Combat Damage Synergy: aristocrats engine, 4 damage multipliers+24ⓘ
2 Combo(s) Detected (Consistency: 36%)+20ⓘ
Combo pieces3
Synergy pieces2
Win conditions6
Drain effects1
Token generators3
Damage multipliers1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.5 (Bracket 3)+Mass Land Denial→ Bracket 4
Threats88Interaction84Consistency78
✓
Game changers 2
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes7 total
Burn17 cards
17 damage dealers. Burn opponents down with direct damage.
Superfriends17 cards
17 planeswalker synergies. Build a team of planeswalkers for overwhelming value.
Impulse Draw7 cards
7 impulse draw effects. Exile and play cards from the top of your library.