Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(343 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks8
Mana dorks1
Land ramp1
Other acceleration1
Draw engines8
Cantrips & burst draw5
Recursion2
Counterspells10
Spot removal7
Board wipes1
Protection4
Mono-Color Mana Base (no fixing needed)+9ⓘ
Mana Acceleration (12 sources)+2ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands7
Basic lands1
Island+26
Combat Damage Synergy: 1 haste enabler, 3 evasion enablers, aristocrats engine+19ⓘ
Tempo Control (lockout lethality)+16ⓘ
1 extra turn effect+5ⓘ
Synergy pieces4
Win conditions1
Combat threats2
Drain effects1
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.0 (Bracket 3)+Game Changers→ Bracket 4
Interaction90Mana base70Threats70
✓
Game changers 4
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Artifacts Matter12 cards
12 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Counter Control11 cards
11 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.