Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(432 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Other acceleration1
Tutors2
Draw engines12
Cantrips & burst draw5
Recursion2
Value engines5
Counterspells4
Spot removal5
Graveyard hate1
Board wipes2
Stax & hate2
Protection3
Two-Color Powerhouse Lands (2)+5ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands3
Utility lands6
Taplands1
1 Combo(s) Detected (Consistency: 70%)+21ⓘ
Combat Damage Synergy: token package, 1 evasion enabler+5ⓘ
Combo pieces2
Synergy pieces4
Win conditions3
Combat threats10
Reanimation4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Consistency91Threats87Mana base86
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aggro25 cards
25 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.