Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(430 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks4
Mana dorks1
Other acceleration2
Tutors3
Draw engines10
Cantrips & burst draw5
Recursion5
Counterspells2
Spot removal5
Stax & hate2
Mono-Color Mana Base (no fixing needed)+20ⓘ
Mono-Color Powerhouse Lands (2)+4ⓘ
Utility lands8
Taplands1
Basic lands1
Island+26
7 Combo(s) Detected (Consistency: 85%)+50ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers+12ⓘ
Combo pieces8
Synergy pieces4
Win conditions3
Drain effects2
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats94Consistency91Mana base70
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Artifacts Matter25 cards
25 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm15 cards
15 storm synergies. Chain spells for exponential value.
Tap / Untap14 cards
14 tap/untap synergies. Generate extra value from activated abilities.
Combos7 total
- Hullbreaker Horror+Sol Ring
- Ioreth of the Healing House+Vizier of Tumbling Sands
- Ioreth of the Healing House+Aphetto Alchemist
- Unctus, Grand Metatect+Aphetto Alchemist
- Unctus, Grand Metatect+Freed from the Real
- Unctus, Grand Metatect+Pemmin's Aura
- Unctus, Grand Metatect+Vizier of Tumbling Sands+Ioreth of the Healing House