Commander
2.7±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(153 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks8
Land ramp1
Other acceleration1
Treasure generators1
Draw engines3
Cantrips & burst draw2
Recursion2
Value engines1
Spot removal6
Board wipes3
Stax & hate7
Protection4
Two-Color Mana Base (no fixing needed)+24ⓘ
Mana Acceleration (13 sources)+3ⓘ
Premium utility lands1
Utility lands2
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Synergy pieces1
Win conditions1
Drain effects8
Reanimation1
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Mana base75Speed69Interaction61
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Burn15 cards
15 damage dealers. Burn opponents down with direct damage.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Group Slug9 cards
9 group slug effects. Damage everyone equally, then break parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.